■ New translation and placeholderSeptember 28, 2014
2nd and 3rd class skills of the first fish class were translated, and added placeholder for the second plant class.

■ 2.2 "Stat Calculator" Added and New Description ChangesAugust 10, 2014
2.2: I Am Still Around; A Lot of Things to Update
I will try to make a quick update and review changes if there are any after the Blade Mage update. The base stats for them might be reversed for one.

» New "Stat Calcuator"
So, I decided to add a stat calculator to the simulator. It is currently more of a experimental thing to tinker with, and a bit of a mess as it is not entirely accurate in comparison to what it says in the game. More specifically, the %rates are off by roughly ±0.05% for most stats which I assume is because of the way the game decides to round decimals, but I am not really sure.

The information in the stat calculator currently do not save at all. I may make it save-able in the future, but I am not sure. Honestly, if you really care about this calculator you are probably better off doing one on a spreadsheet as it would be much easier to mess with.

» Change in Skill Identification
"Support Skill" was an arbitrary thing I made up for skills of which I thought were focused on buffing/healing things of that sort. I have come to realize that some people are mistaking this as a "Magical Skill" which is true for most skills but not all. I have concrete data on the skills now, and I have updated them accordingly.

Skills are now identified with the usual Physical/Magical/Passive/Transformation skills as well as being prefixed with corresponding attribute that goes with the skill such as a fire icon. However, this brings up some new contradictions I have seen some cases such as Magical Skills with a Physical attribute and Physical Skills with an elemental attribute, not sure what to make of that.

Skills with a question mark icon are skills that do not have an attribute defined for them. Usually, this means that skill does not deal any damage. This is probably what would be identified as a Support/Utility Skill if I were still using those terms. I suspect the icon may confuse some people so I may have to think of a more apt icon.

» Long Description Change List:
Weapon dependent Passive Skills changed to [5%, 10%, 15%]
» Sword Mastery (Fighter)
» Cane Shield Mastery (Shaman)
» Bow Mastery (Archer)
» Spirit Bow Knowledge and Cane Shield Training (Wizard)
» Archery (Hunter)
» Cane Shield Refined (Illusionist)
» Swordsmanship Basis (Protector)

Fighter > Master
» Tooth and Nail: low HP condition increased from 30% to [50%, 55%, 60%, 65%, 70%].

Fighter > Wanderer
» Marshalled Sweep: range decreased from 30 meters to 20 meters.

Shaman > Mystic
» Mighty Transformation: +each attack increases Magic Critical Hit damage, -bonus to Defence.

Shaman > Mystic > Monk
» Way of the Deity: move speed doubled from [2%, 4%, 6%, 8%, 10%] to [4%, 8%, 12%, 16%, 20%].

Warrior
» Stampede: "x% chance of stunning the targets." was replaced with "Also stuns the targets."
(Presumably this means it is a 100% rate stun now?...)
» Enrage: +reduces the target's Defense.

Warrior > Berserker
» Mastery: Cross Burst: Parry Rate increased from 10% to 20%.
» Justice Strike: HP restore increased from [200, 240, 280, 320, 360] to [240+, 320+, 400+, 480+, 560+].
» Vengance: damage dealt increased from [15%, 30%, 45%, 60%, 75%] to [50%, 60%, 70%, 85%, 100%].

Warrior > Berserker > Templar
» Air Armor: reduced rebound damage increased from [10%, 20%, 30%, 45%, 60%] to [35%, 45%, 55%, 65%, 75%] +% reduced damage.
+"Reduces damage taking by %"
+"This skill has a fixed cooldown."

Assassin
» Hidden Blade: % Dodge Rate increased from [5%, 6%, 7%, 8%, 9%] to [5%, 8%, 11%, 14%, 17%].

Stalker
» Mastery: Crippling Assault: Agility increased from 15% to 30%.

Guard
» Armor Piercing Fist: +reduces the target's defense.
» Fierce Tiger Combo: range increased from 10 meters to 12 meters.
» Fire Phoenix Anger: +"8 seconds debuff time".
» Spirit Turtle Resistance: rephrased description with buff and debuff duration times added.
» Hunting Eagle Dash: rephrased description with buff and debuff duration times added.

Guard > Soulhunter
» Mastery: Armor Piercing Fist: resistance increased from 15% to 20%.
» Mastery: Boxing King Combo: rephrased description +required target stun condition.
» Magic Absorb: % chance increased from [10%, 15%, 20%, 25%, 30%] to [60%, 70%, 80%, 90%, 100%] and MP decrease from [150, 168, 186, 206, 225] to [450, 504, 558, 618, 675].
» Hunting Soul Area: critical rate buff % chance increased from [10%, 15%, 20%, 25%, 30%] to [25%, 35%, 45%, 55%, 65%]
-"This effect can only be triggered once every 30 seconds."
+"Physical and Magic Critical Hit Rate"
(Presumably means no more cooldown...)

Guard > Soulhunter > Predator
» Forest Power: increased damage from 15% to [15%, 20%, 25%, 30%, 35%].

Guard > Vindicator
» Forest Guard's Wrath: Critical Hit Rate increased from [1%, 2%, 3%, 4%, 5%] to [3%, 6%, 9%, 12%, 15%].

Wizard > Enchanter
» Mastery: Healing Arrow Rain: reduced damage taken increased from 5% to 15%.
» Mastery: Forest Brambles: damage dealt increased from 5% to 10%.
» Harvest Year Ceremony: range decreased from 30 meters to 20 meters +increases Magic Critical Hit +SP recovery.
» Carrot Rocket: damage taken doubled from [2%, 4%, 6%, 8%, 10%] to [4%, 8%, 12%, 16%, 20%].

Wizard > Oracle
» Sacred Flame Protection: +removed if using items.

Hunter > Bard > Jester
» Horn-blowing: max MP and Move Speed debuffs removed.

Illusionist
» Deity Transformation: % chance increased from [20%, 25%, 30%, 35%, 40%] to [20%, 35%, 50%, 65%, 80%].

Illusionist > Stormcaller
» Mastery: Thunder Blade: clarifies the knockback occurs from Thunder Blade.

Illusionist > Summoner
» Mastery: Flame Cure Array: +Total Resistance rate.
» Spirit Beast Summon: +"Recover the teammates' HP by 5% within 20 meters per second."

Protector > Crusher
» Mastery: Single-Point Attack: +increases the damage of Single-Point Attack by 15%.
» Soul Impact: -"Remove Single-Point Attack Effect when used."

Protector > Medicator
» Mastery: Resistance Orb Refinery: +"removable negative buff every 5 seconds."
» Divine Guard: Max HP conditions doubled from [20%, 25%, 30%, 35%, 40%] to [40%, 50%, 60%, 70%, 80%].
» Provocative Posture: increased threat from [10%, 20%, 30%, 40%, 50%] to [30%, 60%, 90%, 120%, 150%].

Protector > Medicator > Redeemer
» Preserve Health: Max HP increased from 3% to [3%, 6%, 9%, 12%, 15%].
■ 2.1 Base stats and more placeholdersJune 3, 2014
2.1: Added base stat information and added the next three classes (two new races).
Originally, when I first started this project I wanted to implement all stats information plus effects from selected skills,
but I never did it because I never learned what the formulas for the rates are and I still don't know what they are.
Despite this, I decided to put in the base stats (sans side stats and rates; admittedly half-assed) information anyway.
I personally do not think it is useful at all, but some of you might be curious what they are.
If you are interested in seeing a quick comparison of all level 100 base stats.

» Changed up the layout a little bit. Honestly, if they are going to keep making new tribes
I am going to have to come up with a more drastic layout.
» The skill costs for Florist are messed up. I do not think anyone around here would care so
I will not bother fixing it until English release.

June 4th mini-update:
I just noticed the first fish tribe class, and the newest plant tribe were translated for some reason so I updated them.

■ Official Translations UpdateApril 30, 2014
» Finally, all skills names and descriptions are now officially up to date (to my knowledge) including book skills.
» Thanks to everyone who provided me information. I will no longer need to request information from other players for the time being. It has been a really long time since I have last updated it because of that. Special thanks to RedScarlet for providing fan translations. They were completely accurate and well written in comparison to official translations.

» I am aware that there is a new sixth tribe/race. I do not know when, or if I will add them as a placeholder.
It will be awhile until English release so I am not going to worry about it too much right now.
Anyway, here are some significant changes:

Sorcerer:
» Ice Shield: Defense % increased up to 20% and Move Speed debuff increases up to 40% at max level

Vindicator:
» Maple Flavor: % chance increases up to 70% (twice as much as before) and HP restore up to 338 points at max level

Conjurer:
» All Elemental Towers: lasting sign effect reduced from 30 seconds to 10 seconds

Divinator:
» Rock Sanction: petrify lasts up to 7 seconds at max level

Hunter:
» Windfang: knockback increased up to 10 meters at max level

Illusionist:
» Fire Chop: lasting time increased up to 6 seconds at max level
» Thunder Jade: now has a stacking effect which goes up to 5 times at max level

All other changes not listed are just skill names changes and description rephrasing.

■ Translations for Protector Class and 3rd Spirit Hare Class AddedMarch 6, 2014
» Taken from WretchedEgg.

■ Official Illusionist Class Translation and Other Description ChangesOctober 9, 2013
» I have updated the fan translations of the 1st class skills to match the descriptions in-game.
(I also had a good laugh at the grammar. Also, does anyone want to explain to me why they are called Maned Lions now? I am confused, their extra parts are more of that of a Dragon than a Lion.)

» Thanks again to Rosko for providing official translations for another class, Stormcaller/Shademorph.
» Special thanks a couple of dedicated people who have brought to my attention changes in other skill descriptions:

Fighter:
» Jab: damage reduce % increased up to 20% at max level
» Breath of the Gods: % chance increased up to 50% at max level

Shaman:
» Wind Totem: range increased to 20 meters
» Lightning Totem: range increased to 20 meters and reduces wind and lightning resistance to 15%
» Recharge: reactivation time reduced to 30 seconds at max level
» Heavenly Scepter: "extra increase critical damage" replaced by "lightning damage"

Warrior:
» Quake Strike: accumulated effect increases up to 5 at max level
» Enrage: attack reduce % increased up to 15% at max level
» Mobilize: movement speed % increased up to 20% at max level
» Power of Self: 60 second cooldown (mistake)
» Berserk Aura: damage reduce % increased up to 60% at max level

Sorcerer:
» Ice Shield: defense % increased up to 20% and movement speed up to 40% at max level
» Masterful Explosion: damage increased up to 50,160 at max level (was at 10,032 before)

Guard:
» Armor Piercing Fist: resist reduce % increased up to 25% at max level
» Red Sting: healing reduce % increased up to 60% at max level (twice as much as before)
» Boxing King Combo: lasting effect increased up to 4.5 seconds at max level
» Fire Phoenix Anger: critical hit % increased up to 15% at max level
» Hunting Eagle Dash: % chance increased up to 100% and terror effect lasts up to 3 seconds at max level
» Goblin Special Attack: damage increased up to 5,175 (was at 1,035 before)
» Maple Flavor: % chance increased up to 70% (more than twice as before) and HP recovery to 338 points at max level

Wizard:
» Frost Pearl: range increased to 20 meters and decreases targets Ice Resistance
» Harvest Year Ceremony: stun lasting effect increased up to 2.5 seconds at max levels

Hunter:
» All Traps: fixed cooldown
» Rapid Fire: % chance increased up to 80% at max level (twice as much as before)
» Phoenix Dance: agression % increased up to 25% at max level
» Concentration (Sniper): attack increase % reduced to half as before (was 80%, now 40% at max level)
» Mastery: Sandman Trap: 50% damage bonus increased to 100%

■ New Classes Released for Spirit TalesJuly 31, 2013
» I have changed the class names in reference to this thread.

» If you have any of the official skill description data for the new classes let me know, and I will change them.
Otherwise, they will remain fan translated. Thanks.
(Actually, to be honest I am not sure if I want to change them. The official translations are poorly done in terms of grammar.)
» Special thanks to Rosko for providing official skill descriptions for Pyromancer and Warlock.

■ Currently Reviewing Skill Descriptions-
» Skill descriptions are currently being updated based on the Chinese version.
(I have no idea if they apply to the English version. If they do not then consider it future proofing, I guess.)
The new advanced skills are being fan translated by ScarletCrystals.

Fighter:
» Exercise: % effect lowered by 4 (mistake)

Mystic:
» Mastery Totem: 3% totem effect increased to 4%
» Recharge: 20% HP condition increased to 50%

Archer:
» Stun Shot: starts at level 1 not level 12 (mistake)
» Cupid Shot: max enemy level 65 increased up to 90 at max level
» Swapped the positions of Speed Star and Five in One skills

Bowman:
» Dragon Fang: Strength changed to Wisdom

Berserker:
» Vengance: 30% effect increased up to 75% at max level

Witch:
» Flareburn Sign: 1 minute reactivation time down to 20 seconds at max level

Assassin:
» Terrify: max enemy level 70 increased up to 90 at max level
» Smokescreen: 30% effect increased up to 75% at max level

Stalker:
» Combo Strike: increased both double (50%) and triple (30%) hit chance rate up to 60% at max level
» Dashing Recovery: 35% chance increased up to 60% at max level

Ninja:
» Undying Ninja: 18% chance increased up to 25% at max level
» Magicwind Dart: damage increased up to 7,050 at max level
» Blessed Recovery: 35% chance increased up to 60% at max level

...more changes will be listed as they come.

■ A Few Fixed IssuesJune 20, 2013
» Builds upon load would cap off certain skills resulting in incorrectly loaded builds.
» URL generated invalid links whenever there was a skill at rank 10.
» The save slots did not load the appropriate text when saved to in classes other than Fighter.
(If you had saved to a slot before, do not worry. It still existed even though the text did not reflect this.)
» I accidently swapped the prerequisites for "Mastery: Windfang" and "Mastery: Thunderfang" with each other.
(May want to double check saved builds if these skills were involved in them.)
» The English text for advanced Sniper skills are now in (thank you Tiffany for providing this information).
» Skill names too long for the skill list are shortened.

■ 2.0! It Has Been a Year and It Is Time for a Little ChangeJune 10, 2013
2.0: Changed the site theme and reworked most of the coding with jQuery for fun.
(Spirit Tales is still expanding and because of my lack of foresight the original code really
sucked for adding new stuff. It was just really dumb, tedious, and it made me unhappy with my work.)

New Additions:
» Branched classes are now combined into the parent's class page.
(Click the corresponding advanced class name to switch. This also resets advanced skills.)
» Added the new tribe and it's classes. I have no idea what they are but from now until
English release they shall be dubbed "Stinky Fish" (because I said so).
» Every advanced class, aside from the new tribe, got two new skills.
(I have no idea how they are learned. I am guessing from skill books, but I do not really know.)
» Also it seems like the skill points limit for advanced and so on got increased from 10 to 15.
The simulator will not reflect this though until it happens in the English version.

Some Other Thoughts:
» I wanted to keep the features of the old skill list, but there is not enough reasonable space for it.
» I have noticed people had to zoom in on the old one, now everything is larger for readability,
but because things are larger the user will have to scroll down to access the higher level skills.
(In my old design I intentionally made it compact so the user would not have to do this.)

So... Yeah, hope you guys like the change.